Usage
Syntax: function onPlayerDies() { }
Explanation
onPlayerDies is triggered when a player is killed in the current level.
It won't be triggered serverside if you're altering the hearts variable on the serverside. Setting player.hearts to 0 on the clientside will correctly trigger the event on the serverside, however.
Example
//#CLIENTSIDE
function onPlayerDies()
{
putexplosion(2, player.x, player.y);
}... makes you explode when you die.
Categories
CategoryFunctionEvent
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