Usage
Syntax: function onPlayerDies() { }
Explanation
onPlayerDies is triggered when a player is killed in the current level.
It won't be triggered serverside if you're altering the hearts variable on the serverside. Setting player.hearts to 0 on the clientside will correctly trigger the event on the serverside, however.
Example
//#CLIENTSIDE function onPlayerDies() { putexplosion(2, player.x, player.y); }
... makes you explode when you die.
Categories
CategoryFunctionEvent