Usage

Syntax: function onWeaponFired() { }

Explanation

onWeaponFired is triggered clientside when the player uses/fires the weapon NPC.
It's only triggered in weapon scripts and on the currently selected weapon.

Example

//#CLIENTSIDE
function onWeaponFired()
{
  shoot(player.x, player.y, player.z,
		getangle(vecx(player.dir), vecy(player.dir)), 0, 0,
		"arrow", "barrow0.png");
}

... shoots an arrow when the player uses the weapon.

Categories

CategoryFunctionEvent
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