Revision [830]

Last edited on 2010-09-19 18:16:55 by AdminSkyld [Removed from ExpansionRequred]
Deletions:
==Categories==
CategoryExpansionRequired


Revision [654]

Edited on 2010-05-21 11:42:51 by WhiteDragon [Should be reformatted from notes to something nice]
Additions:
==Categories==
CategoryExpansionRequired


Revision [648]

Edited on 2010-05-21 08:46:50 by Tolnaftate2004 [removing erroneous wanted page]
Additions:
- For instance, """Graal738535""" is "Padfootian". ##/open Padfootian## shows blank but ##/open ""Graal738535""## works.
It should not be possible for a player to pick a community name like ##""Graal333333""##.
- The account name (""Graal333333"") when it is not set
- Maybe """Guest333333""" for guests (where 333333 is the PC ID)? Not sure if this one is needed.
Deletions:
- For instance, "Graal738535" is "Padfootian". ##/open Padfootian## shows blank but ##/open Graal738535## works.
It should not be possible for a player to pick a community name like ##Graal333333##.
- The account name (Graal333333) when it is not set
- Maybe "Guest333333" for guests (where 333333 is the PC ID)? Not sure if this one is needed.


Revision [506]

Edited on 2009-08-16 22:50:23 by AdminSkyld
Additions:
- Sometimes when banning players, the community name is being shown instead and you don't know which account to open (although this should be fixed if ##/openaccess## would accept community names)


Revision [505]

Edited on 2009-08-16 22:49:04 by AdminSkyld
Additions:
Server staff members should not be shown "guest" in profiles and such, instead they should be shown "pc:333333". It is too difficult for GPs to catch hackers because "guest" is too generic and can apply to multiple players.
Deletions:
Server staff should not be shown "guest", instead they should be shown "pc:333333" in profiles and such. It is too difficult for GPs to catch hackers because "guest" is too generic and can apply to multiple players.


Revision [504]

Edited on 2009-08-16 22:45:25 by AdminSkyld
Additions:
If telling whether the community name has been selected is a problem, it could be possible to provide a flag ##player.communitynamechosen##, which checks if the player's community name starts with "Graal" and equals the account name.
Deletions:
If telling whether the community name has been selected is a problem, it could be possible to provide a flag ##player.communitynamechosen##, which does something like ##if (player.account.starts("Graal") && player.account == player.communityname)##


Revision [503]

Edited on 2009-08-16 22:44:57 by AdminSkyld
Additions:
If telling whether the community name has been selected is a problem, it could be possible to provide a flag ##player.communitynamechosen##, which does something like ##if (player.account.starts("Graal") && player.account == player.communityname)##


Revision [502]

Edited on 2009-08-16 22:43:37 by AdminSkyld
Additions:
- I can't remember if server options accepts community names in ##staff=## but if it doesn't, it should.


Revision [501]

Edited on 2009-08-16 22:42:47 by AdminSkyld
Additions:
Server staff should not be shown "guest", instead they should be shown "pc:333333" in profiles and such. It is too difficult for GPs to catch hackers because "guest" is too generic and can apply to multiple players.
- Maybe "Guest333333" for guests (where 333333 is the PC ID)? Not sure if this one is needed.
This is so that scripts never display NULL and so that guest accounts can easily be identified by GPs and such (it is difficult for GPs to find hacker players because right-clicking the player to get the profile just shows "guest"). Nicknames are often too long to display and the guild tag is irrelevant.
Deletions:
- "Guest333333" for guests (where 333333 is the PC ID)
This is so that scripts never display NULL and so that guest accounts can easily be identified by GPs and such (it is difficult for GPs to find hacker players because right-clicking the player to get the profile just shows "guest").


Revision [500]

Edited on 2009-08-16 22:39:46 by AdminSkyld
Additions:
- ##/open##, ##/openflags##, ##/openweapons##, ##/openchests##, ##/openrights##, etc.
Deletions:
- ##/open##, ##/openflags##, ##/openweapons##, ##/openchests##


Revision [499]

Edited on 2009-08-16 22:39:18 by AdminSkyld
Additions:
The function ##findplayerbycommunityname()## adds unnecessary complexity by being an alternative to ##findplayer()##. Instead, ##findplayer()## should also check community names if the account name is not found first.
It should not be possible for a player to pick a community name like ##Graal333333##.
Deletions:
The function ##findplayerbycommunityname()## adds unnecessary complexity by being an alternative to ##findplayer()##. Instead, ##findplayer()## should also check community names.


Revision [498]

Edited on 2009-08-16 22:38:48 by AdminSkyld
Additions:
Currently PC IDs are showing in RC in playerlist, and some commands are ignoring community names:
- ##/open##, ##/openflags##, ##/openweapons##, ##/openchests##
- For instance, "Graal738535" is "Padfootian". ##/open Padfootian## shows blank but ##/open Graal738535## works.
Deletions:
Currently PC IDs are showing in RC and are not being accepted by global commands.


Revision [497]

The oldest known version of this page was created on 2009-08-16 22:36:06 by AdminSkyld
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